allocate() | ogdf::energybased::dtree::DTreeForce< Dim > | private |
bottomUpPhase(int curr) | ogdf::energybased::dtree::DTreeForce< Dim > | private |
computeForces(ForceFunc forceFunc) | ogdf::energybased::dtree::DTreeForce< Dim > | |
deallocate() | ogdf::energybased::dtree::DTreeForce< Dim > | private |
DTreeForce(int numPoints) | ogdf::energybased::dtree::DTreeForce< Dim > | explicit |
DTreeWSPDCallback | ogdf::energybased::dtree::DTreeForce< Dim > | friend |
force(int i, int d) const | ogdf::energybased::dtree::DTreeForce< Dim > | |
force_prime(int i) const | ogdf::energybased::dtree::DTreeForce< Dim > | |
m_nodeData | ogdf::energybased::dtree::DTreeForce< Dim > | private |
m_numPoints | ogdf::energybased::dtree::DTreeForce< Dim > | private |
m_pointData | ogdf::energybased::dtree::DTreeForce< Dim > | private |
m_pWSPD | ogdf::energybased::dtree::DTreeForce< Dim > | private |
mass(int i) const | ogdf::energybased::dtree::DTreeForce< Dim > | |
numPoints() const | ogdf::energybased::dtree::DTreeForce< Dim > | inline |
position(int i, int d) const | ogdf::energybased::dtree::DTreeForce< Dim > | |
resetPointForces() | ogdf::energybased::dtree::DTreeForce< Dim > | private |
resetTreeNodes() | ogdf::energybased::dtree::DTreeForce< Dim > | private |
setMass(int i, double m) | ogdf::energybased::dtree::DTreeForce< Dim > | |
setPosition(int i, int d, double c) | ogdf::energybased::dtree::DTreeForce< Dim > | |
topDownPhase(int curr) | ogdf::energybased::dtree::DTreeForce< Dim > | private |
tree() const | ogdf::energybased::dtree::DTreeForce< Dim > | |
Tree typedef | ogdf::energybased::dtree::DTreeForce< Dim > | |
wspd() const | ogdf::energybased::dtree::DTreeForce< Dim > | |
wspd() | ogdf::energybased::dtree::DTreeForce< Dim > | private |
WSPD typedef | ogdf::energybased::dtree::DTreeForce< Dim > | |
~DTreeForce() | ogdf::energybased::dtree::DTreeForce< Dim > | virtual |